

While character control is very twin-stick like, bullets come at you in patterns similar to those found in SHMUPs. Gameplay in Gungeon is part twin stick shooter, part SHMUP, part rogue-like.

The biggest difference between the characters for me was just how they felt with their starting weapon, though you quickly look for something better within the dungeon itself. The Hunter has a standard gun, crossbow and a pet that reveals room items on completion. The Convict starts with a pistol and shotgun and also carries a picture of the shopkeeper for some reason. The Pilot has a slightly better gun with infinite ammo and a lock pick utility item. The Marine starts with armor and a gun with a fairly low rate of fire (but faster reload speed) as well as the ability to call in ammo.

The four characters all play a bit different initially, mostly due to their arsenal. With four characters to play there are not only four unique endings, but four different final bosses to face. The story of Enter the Gungeon was inspired by Dan Simmons 1989 book “Hyperion” - you travel into the dungeon as one of four heroes to try to acquire the gun that can kill the past and undo one of your character’s mistakes in life. That’s where Enter the Gungeon comes in, a game that most likely started out as a drunken game development joke and soon was realized it could be a fully fledge twin-stick rogue like game about shooting bullets at bullets shooting bullets at you. With such an influx of titles though, games have to do a lot to set themselves apart from the competition. All of these games share a few traits - a strong death penalty, randomized gameplay, and lots of replayability with RPG-lite elements. It’s a genre of game that has seen an explosion of titles in the last four years thanks to indie developers and titles like FTL, Binding of Isaac, Dungeon of the Endless and many many more. These days everyone seems to want to hop on the “Rogue-Like” bandwagon.
